If you do this, at the same time, you can check a box on a Hero (and maybe a settlement?) that will cause you to receive a notification that you have not used that hero that turn, so important heroes & lords will still be addressed every turn but those that you plan to park somewhere for 50 turns will not bug you every turn. Do this right at the start of your campaign.Īt the bottom right, if you uncheck all those boxes, you can turn off all those notifications, or just the ones you do not care to see. You won’t get to watch what happens as it happens, but you also won’t have to wait as long to get through the End Turn calculations either. You can permanently speed up actions at the start of your campaign by going to top left of your screen, clicking the “Camera” icon, and clicking “Fastest” for everything. You can speed up (and slow down again) actions/movement by pressing R. This works best in minor settlements that do not have walls, as causing the Draw will stop the AI for a turn (they only assault once per turn in a siege) and may give you time to rush reinforcements to the settlement. “60 Minute” timer maximum, if you cannot win in 60 minutes, you deserve to lose.Ĭonversely, if you set the battle timer to 20 minutes and are defending, as long as you can keep 1 unit that survives and does not rout until the 20 minute timer is up, you can “win” by causing a Draw even against an enemy you should absolutely lose to if you try to fight. I saw this in Shogun 2 when the AI attacked by castle and I beat the attackers, but they had a reinforcing army, but that army would not enter the map, therefore I could not kill them to win. There are nasty bugs which can cause you to not be able to kill the last of the enemy and therefore not be able to win the battle, you will have to concede defeat. Never set the battle timer to “Unlimited” Ultimate Campaign Guide Absolute Essentials You Need to Know Razor Standard & Banner Of Eternal Flame.
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